Hello, I'm making a game. Actually, I've been 'making' it for years, if writing, planning, worrying if it's good enough and therefore never showing anyone counts as making. I think it doesn't, so my friends forced me into creating this account in order to overcome my fear of showing unfinished work to others.
What I'm making: Telling the story of Old Norse Fimbulwinter from the perspective of humans. Not in a heroic or fantastic way, that's what the god's sagas are already doing. I want to focus on what a dying world means to the people living in it (more on that later). Why I'm making it: Because I want to play it and because I'm tired of two things:
- Games that claim to be historical but screw up the most basic things (talk horned helmets in viking games). Mythology and believability don't need to be mutually exclusive imo.
- The perfect hero's journey.
I don't want another game that let's you change the world's fate overnight. Yes, you can change things, but it's hard, it takes time and you may fail a thousand times before.
We need to talk about death without automatically talking about revenge and overcoming grief, about fear without losing it being the only option, about struggle that doesn't necessarily lead to success at one go, about failure that is more than a game over screen.
I'm here for more mundane situations that are believable, relatable yet still enjoyable to play.
How I'm making it: As a text adventure in Twine. This is a way to test the underlying, most basic ideas (decisions + writing) to see if people like it. So see this as a prototype.
So what are your favourite topics that you would like to see more of in games? Are you working on a game as well? Tell me below!
Original photo by George Brook, 1885
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